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The Enigma game

Wein, Elizabeth
Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.

Ages 12-18.|||Grades 10-12.|||adolescent

Elizabeth Wein.

Includes bibliographical references.
Target Readership: